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KNOWN ISSUES &
WORKAROUNDS

KRISTALA NOTICE BOARD

Last Updated:  September 2, 2026 - Patch notes for Kristala v1.2.4

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We are aware of the following issues and are actively working on fixes. Our team is committed to providing a more stable and enjoyable gameplay experience, and we sincerely appreciate your patience and support as we continue improving Kristala.

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Please note: all platforms are now updated concurrently when new patches are pushed. 

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πŸ”΄ACTIVE ISSUES
 

Quitting during boss encounters - save / progression issue

Issue:
Quitting the game during a boss fight may cause the game to fail to save correctly. When reloading, players may be returned to their last successful save, resulting in the loss of progress made since that save.

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The Shard Guardian encounter can cause an additional issue in this scenario. If the game is quit during the fight without a prior save, reloading may return the player to an earlier checkpoint—often in Nisar—while the Shard Guardian map remains loaded. This can cause the player to spawn beneath the environment.

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Workaround:
If you reload beneath the environment after encountering this issue during the Shard Guardian fight, use the Unstuck option to return to a valid location.

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Until this issue is resolved, we recommend avoiding quitting the game during any boss fight and saving before beginning a boss encounter whenever possible.

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Status:
Our team is aware of the issue and is working on a fix.

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STATS & ACCESSORIES
 

The following issues have been identified related to Stats & Accessories. We are actively working on fixes:
 

  • In some cases, character attributes may not correctly reflect expected values after loading a save created in an earlier game version.

    Workaround: Unequip and re-equip any accessory that modifies your attributes to refresh the values.

  • If an accessory that modifies maximum health or mana is equipped, the player's current health may appear lower than expected after respawning (maximum health remains correct).

    Workaround: Interact with a checkpoint (Ellarial Font) to restore the correct current health value.

  • If an accessory that modifies maximum health is equipped, swapping loadouts may unexpectedly reduce the player's current health by that amount.

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Menus

In the Alchemy tab of the Feline Tree, the talents deriving from Hushed Out & Pumped Up do not currently list the second requirement (2 Tiger's Eyes for each).

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Effects

An issue affecting various passive effects has been identified. This may affect:
 

  • Echoes

  • Equipment

  • Talents

  • Spell Upgrades

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Our team continues to investigate and address affected effects.​
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Animations & Movesets

In some cases, the Claw attack animation may play while using other weapon types.

Workaround: Unequip and re-equip the affected weapon.

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πŸ”§System Explanations & Clarifications

✨Spells

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Currently, Spells do not properly display their required Attribute. This will be fixed in an upcoming update. In the meantime, the full Attribute requirements are listed below, along with an explanation of how they affect gameplay.

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Each spell has specific Attribute requirements. If those requirements are not fully met:

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  • The spell will not benefit from the player’s Spellpower and Spell Potency stats (no scaling)

  • The spell’s Mana Cost will increase based on the percentage of missing stats

  • Spells can still be cast normally

🌿 Nisargan Spells (Eminence)

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  • Mistletoe Bolt:   5 Eminence

  • Roar:   5 Eminence

  • Galeforce:   10 Eminence

  • Poison Coating:   15 Eminence

  • Pressurized Wind:   20 Eminence

  • Grompha’s Hiss:   20 Eminence

  • Invigorate:   20 Eminence

  • Reaping Winds:   30 Eminence

  • Earthquake:   30 Eminence

πŸ’€ Myrtunan Spells (Malediction)

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  • Raise Undead:   5 Malediction

  • Blood Spear:   10 Malediction

  • Drain Life:   10 Malediction

  • Blood Weapon:   15 Malediction

  • Spirit Break:   15 Malediction

  • Laceration:   15 Malediction

  • Blood Spray:   20 Malediction

  • Blood Magic:   30 Malediction

❄️ Tandaran Spells (Hybrid: Malediction + Eminence)

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  • Cone of Cold:   3 Malediction & 3 Eminence

  • Crystal Archery:   5 Malediction & 5 Eminence

  • Ice Weapon:   8 Malediction & 8 Eminence

  • Crystal Daggers:   8 Malediction & 8 Eminence

  • Ice Punch:   8 Malediction & 8 Eminence

  • Crystal Pike:   10 Malediction & 10 Eminence

  • Iceborn:   15 Malediction & 15 Eminence

  • Crystal Phalanx:   15 Malediction & 15 Eminence

🧿 Echoes

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Imbue up to 3 Echoes into each Weapon and each Talisman. Weapons and Talismans each have their own separate slots, allowing only compatible Echoes to be equipped.

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Echoes can be managed in the Preparation Menu. You can freely move them between Weapons and Talismans, so feel free to experiment with different builds and combinations.

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🟒RECENTLY RESOLVED


Read the patch notes for Version 1.2.4 - LIVE NOW on Steam and PS5, and currently publishing to Xbox.

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🐞BUG REPORTING

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We're actively reviewing player feedback via reports, videos, livestreams, and community discussions. Everything you share directly helps us improve Kristala, and we truly appreciate the time and effort put into reporting issues.

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When submitting Bug Reports, please include as much detail as possible—such as steps to reproduce, screenshots, or videos—to help us identify and resolve issues more quickly and efficiently.​

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