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The Kristala Dev Blog - Issue #20

Hello, and welcome back to another issue of the Kristala game dev blog! We're really happy you're here with us, especially because we've got a lot of really exciting news and updates to share with you today.

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! It was our first convention ever, and because of that, it holds a special place in our hearts.

Although this year's convention will be held virtually, we're super stoked to announce that we'll be unveiling a much more comprehensive and detailed playable build at PlayNYC 2020!

The event kicks off August 10th and runs through the 16th (that's an entire week of bashin' on baddies and getting immersed in the fantasy world of Ailur). Admission is free, so be sure to snag your spot today so you can be the first to dive into the magic of Kristala.

Stay tuned at the end of this dev blog to get a peek at all the progress we've made on Kristala in the last 12 months. But first, let's dive into what the dev team has been up to over the course of the last sprint.


3D Asset Design

This sprint, our 3D Asset Designer, Nick, continued working through the long list of models that will detail and decorate the desolate and beautiful, ruined city of Nasahara.

Nasahara - located in Nisargan clan territory and once a sprawling, thriving mecca of Anagativan commerce and community - was laid to waste at the hands of Kotakayan soldiers acting under direct orders from the Mad Kotakayan King, Edam.

Decades later, the city was never repaired and remains abandoned and barren to this day. You can read more about the carnage that ravaged Nasahara by diving into this installment of our biweekly newsletter series, The Sagas of Kristala.

Here's a peek at Nick's most recent work. Though many pieces are aged or charred, there's still a beauty to each one that helps tell the full story of Nasahara.

Over the past few months, our resident 3D architectural modeler, Cass, has been working tirelessly to create several custom forest townhouses and row homes that will populate the city of Nasahara and the small forest villages that dot the outskirts of Nisargan clan lands.

Last issue, we shared the texturing work Cass had started on the forest homes, many of which resemble beautiful log cabins due to the intricate woodwork featured throughout.

Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks. Take a look!

Now that Cass has completed (and kicked ass at creating) all the townhouses and row homes, he's moving on to another structural piece for the game - one that serves a really important purpose.

This crumbling coliseum will be something you'll need a lot of courage to enter once you find it naturally in the game, but for now, here's a look at Cass's initial modeling work for the piece.

We're anticipating having a lot more of this baby to share with you come next month's installment of the Kristala game dev blog.