Patch Notes for Kristala Version 0.1.2.1
- Astral Clocktower Studios

- Jul 23, 2024
- 2 min read
Updated: Jul 24, 2024
The following patch notes detail all the features, highlights, and bug fixes included in Kristala Version 0.1.2.1.
Features & Highlights
UI
A confirmation now appears before deleting a Save Game slot.
Improvements made to prompt buttons to now better highlight when an option has focus.
The game's HUD will now fade out upon Death or Teleportation.
The Version number for Kristala has been added to the Main Menu.
Animated GIFs have been added to the Tutorial popups.
Sound
Ambient sounds for Torches are now quieter.
Ambient sounds have been added to fires in the Kota camp.
Ambient sounds have been added to the capital city of Nisar.
A sound effect has been added to interactions with exploding rocks.
Bug Fixes
Gameplay
Dynamically spawned enemies that suddenly appear to surprise you will now target you as they spawn. Additionally, they will no longer respawn once you interact with the Ellarial Font.
The arena bounds within the Shard Guardian Realm will no longer prevent you from entering the arena after you die.
In the vast majority of cases, Dashes will no longer cause you to be stuck in place.
Enemies now take damage as normal after receiving a Takedown.
Once you die, you’ll now respawn at the location you previously spawned; you will no longer spawn in areas you haven't previously visited or explored.
An issue affecting the visibility of the Bone and Steel Swords and Shields has been fixed.
The proper dialogue text now shows when engaging in conversation with Atreus Stone after he presents you with the Quest.
The Crouch tutorial now presents without issue.
There is no longer a load-delay on the character within the Character Creation menu; invisible areas no longer show on the character before loading in.
Known Bugs for Kristala Version 0.1.2.1
The following is a brief list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.2.1. Updates on these issues will be detailed in future patch notes.
The NPCs' quests will not work properly if you've already progressed further than their area.
The character jumps when closing a tutorial.
We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game. We also welcome your honest, constructive feedback in official reviews on Steam. Thank you for your continued support.
-The Kristala Dev Team

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I love this game, so happy to find this souls like ! I noticed some glitch in the demo :
Sometimes, when i lock the camera on an enemy, my character is stuck in a direction and can't do anything exept mooving (it stoped when i pressed the jump button and enemys have the same glitch sometimes)
And the first boss allways shoot or make a wave when he is close of the arena enter
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